Get funded and create your own indie studio.

Hello and welcome!

My name is Emmanuel, CEO / Creative Director at Vagabond. I've started my career as an advertiser, then jumped into the video game industry as QA Tester. I then became a Game Designer at Ubisoft Montreal, before creating my indie studio. I am also a consultant for Freedom Games.
I shipped multiple games, as a solo developer, with small teams, with medium size teams, and AAA.

I would love to share with you everything I've learned during my 12 years in the industry.

TOPICS :

  • How to get funded
  • How to build the studio (team and hardware)
  • Game Design
  • Management
  • Production
  • Quality Assurance
  • Localization
  • Marketing / Advertisement
  • How to get and negotiate a deal with a Publisher

TOOLS :

  • Unity (and Playmaker)
  • JIRA
  • Perforce
  • Photoshop

Feel free to check my LinkedIn profile for further information: https://www.linkedin.com/in/emmanuel-floret/

I hope we'll have a chance to work together!
See you online! ;)

Game Credits: Warhammer 40.000 : Space Marine; Warhammer 40.000 : Dark Millenium; Ratchet and Clank Trilogy (remastered); Brave; Adidas Mi-Coach; The Mighty Quest for Epic Loot; SBK Team Manager; Vetrix; Vetrix Worlds; One Lonely Outpost
Times Available (include your timezone): 9AM to 8PM - ET
Production disciplines :
Branding
Marketing
Outsourcing
Producing
Production
Publishing
Translation
Writing
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Mentors: Have you added details about your experience and what mentoring services you are providing? (please add details in your description at the top):
Yes
No ("Hey listen!!!")