3D Environment / Prop Artist +3 Years Industry Experience

3D Environment / Prop Artist +3 Years Industry Experience.

I can show you how to make Props / Materials / Shaders and work with Photogrammetry.

Supported Applications:

Maya, Substance Designer / Painter, UVLayout, ZBrush, Unreal Engine, Unity, CryEngine, 3ds max, Quixel Micer, Quixel dDo, Photoshop, Reality Capture, Agisoft Photoscan, Speedtree etc...

Others are possible.

Portfolio here:

https://www.artstation.com/mettigel

Full CV here:

https://cdnb.artstation.com/p/resume_files/attachments/000/005/165/original/Resume2018.pdf?1519930156

Game Credits: Stranded Deep, The Climb, Onward, Identity
Times Available (include your timezone): GMT +1, according to the arrangement
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Portuguese
Russian
Spanish
Mentors: Have you added details about your experience and what mentoring services you are providing? (please add details in your description at the top):
Yes
No ("Hey listen!!!")