Learn How to Make High End Video Game Assets and more.

I've been in the Industry for well over a decade, working on all kinds of projects, big and small. If you would like to gain massive amount of knowledge and experience from an industry vet, and you are passionate about making cool stuff in 3D, whether organic/character or in-organic/hard surface assets, I am here to help you.

Here is my online portfolio:

https://www.artstation.com/mike_wasilewski

LinkedIn profile:

https://www.linkedin.com/in/mwasilewski/

Below are some of the topics I am available to cover:

- Career advice and Industry overview

- Portfolio building and review

- Freelancing overview, do's and don'ts

- Game production pipeline overview

- 3D modeling [base mesh] and fundamentals

- Digital sculpting

- Low poly mesh + UV layouts

- Texturing

- Rigging, export prep and LODs [Level of Detail]

- Engine Integration/Export

Game Credits: 2 titles under NDA, NieR: Automata, Just Cause 3, Homefront, Spy Hunter 3: Nowhere to Run
Times Available (include your timezone): 10am-1pm, 2pm-5pm, 10pm-1am [UTC+9:00]
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Portuguese
Russian
Spanish
Mentors: Have you added details about your experience and what mentoring services you are providing? (please add details in your description at the top):
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