Concept artist

Working as a concept art for the last 10 years. I have worked on games with art styles form photo realistic to hyper stylized. Both as a in house concept artist working with large teams across multiple time zones. And also freelance with clients world wide. I have a real passion for sharing the lessons that I wish I had learned over the last 10 years. As well as time and productivity hacks.

I can provide mentorship in all key areas of concept art. From Lighting, brush economy, photo bash, 3d asset integration, reference gather, idea generation etc.

I'm happy to review your portfolio, provide feedback, to start and I am available on e-mail and Skype.

Website: www.Robertorobert.com

ArtStation: www.artstation.com/robots_r4

Sketch blog: www.instagram.com/robotsr4

Linked in: www.linkedin.com/in/robertorobert/

Game Credits: Client include: Hinterland Games, Relic entertainment, GREE international, Mighty Canvas, United Front Games, DeNA, Applibot, Sequence post, Eidos, Activision, Microsoft game studios, THQ, WB Games, Lucas Arts,
Times Available (include your timezone): 5am-9am and 10pm to 11pm Pacific time zone
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Portuguese
Russian
Spanish
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