Joel Christiansen

Joel Christiansen started creating games sometime in the 1980s, and has never really considered stopping. Since 2004 he has worked as an artist/designer with various small to mid-size studios on a number of turn-based strategy, racing, and action-adventure games. His skill set includes concept art, 3D modeling, texturing and animation in addition to game design, and he has also developed and taught several college courses in game art and design. Joel established Dog Theory in 2009, and released his first solo independent game (Disastr_Blastr Xbox 360 Edition) in February 2015. He holds a BA in Film Studies from the University of Nebraska, and is currently studying Computer Science at the University of Texas.

1 open listing

1 followed person

2 received reviews (100% positive, 2/2)

Missing

Joel thank you very much for an amazing session where we discussed many important things and you also took an effort to help me in different ways including assisting in my project, something not anyone will do!

Saeed Al-Barg about listing Solo Indie Game Design 4 months ago.
Missing

I enjoyed our sessions and I would like to thank you for your help and support!

Saeed Al-Barg about listing Solo Indie Game Design 4 months ago.