Hello and welcome!
My name is Emmanuel, CEO / Creative Director at Pixel Racers. I've started my career as an advertiser, then jumped into the video game industry as QA Tester. I then became a Game Designer at Ubisoft Montreal, before creating my indie studio.
One of the recurrent issues that I see in my mentoring session are related to scoping and shipping.
I'd like to offer my experience (10 years) shipping titles so you don't fall into the usual traps.
If you want to know how to correctly scope, respect budgets, and cut features when it's necessary, to ultimately ship your game, this listing is for you!
Feel free to check my LinkedIn profile for further information: https://www.linkedin.com/in/emmanuel-floret/
I hope we'll have a chance to work together!
See you soon! ;)