Hello and welcome!
My name is Emmanuel, CEO / Game Director and Producer at Vagabond. I started my career as an advertiser, then jumped into the video game industry as QA Tester. I became a Game Designer at Ubisoft Montreal and created my indie studio. I am also a consultant for Freedom Games.
I shipped multiple games, as a solo developer, with small teams, medium-sized teams, and AAA.
One of the recurrent issues I see in my mentoring sessions is related to scoping and shipping.
I offer my experience (13 years) shipping titles so you don't fall into the usual traps.
If you want to know how to scope correctly, respect budgets, and cut features when it's necessary to ship your game, this listing is for you!
TOPICS :
- Concept Review
- Pitch Deck Review
- Production Planning
- Gameplay Review
- Releasing & Publishing
Feel free to check my LinkedIn profile for further information: https://www.linkedin.com/in/emmanuel-floret/
I hope we'll have a chance to work together!
See you soon! ;)