Character Art: Hand-Painted Stylized Workflows

I have been in Game Development for 10+ years, 6 of those has been pursuing Stylized Character Art creation. I can help you craft your skills required to make timeless stylized 3D Characters and the needed skills to do that, which include, color theory, painting textures, 3D sculpting, baking workflows, rigging/posing, and in-game engine setup in Unity. You can view more of my work here - https://www.artstation.com/allanmac

Game Credits: Sword of the Stars, FolkTale, Tarzan & Jane Animation, Neopets, SuperColony
Times Available (include your timezone): 8-9am PST, 6-11pm PST
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
Procreate
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Technical Art Skills:
C++
C#
GLSL
HLSL
Lua
Python
Qt/PyQt
Unreal Blueprint
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
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