Unreal Engine Generalist (Lighting/Environment Art)

Hi there! I'm Parker, and I've been teaching myself 3D art and Unreal since 2015. I have experience in a variety of skills with programs like Unreal Engine, Zbrush, Subtance 3D Painter, Designer, Sampler, Photoshop, Blender, Marmoset Toolbag, SpeedTree, Reality Capture, Agisoft Metashape, Polycam, World Creator, Embergen, And more.
Here is my artstation, and my youtube channel
https://www.artstation.com/photonmammoth
https://www.youtube.com/channel/UCsG8sp1maFm0tLnaz7M0D5Q

If you wanted guidance on complex Unreal lighting scenarios, Materials, optimization, blueprint logic like triggering cutscenes and level sequences seamlessly in gameplay, niagara vfx assets and dynamic niagara integrations with fluid ninja, heterogenous volumes, chaos destruction, super large landscapes and environments with complex weather systems, environment art skills and tips to speed up your work flow and refine your process- whatever it may be I'm sure I can help you in these things :)!

I have a lot of experience modeling environments that have both an exterior and an interior to them- and with that can come a lot of technical complications - light leaking, blending textures across multiple assets, and adding life or motion to a scene in the form of shaders or simulated VFX that can collide and interact with the scene and players/characters.

I've always been passionate about teaching my peers, in university I was already familiar with the programs that were being introduced and happily showed them workflows in zbrush, or substance painter for bakes and smart materials that allowed them to tap in to quality without risking a slow down in quantity, getting stuck on bad edge bakes and struggling with bad resolution or UV unwraps. Let's help each other learn to navigate this craft easier, together!~ ^_^

Game Credits: Unknown 9: Awakening, Resident Evil 4 Remake, New Tales From The Borderlands, Mortal Kombat 1, Forza Motorsport, Hogwarts Legacy
Times Available (include your timezone): Fully available and flexible, located in PST
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
Procreate
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Technical Art Skills:
C++
C#
GLSL
HLSL
Lua
Python
Qt/PyQt
Unreal Blueprint
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Mentors: Have you added details about your experience and what mentoring services you are providing? (please add details in your description at the top):
Yes
No ("Hey listen!!!")