Hi there! I'm Parker, and I've been teaching myself 3D art and Unreal since 2015. I have experience in a variety of skills with programs like Unreal Engine, Zbrush, Subtance 3D Painter, Designer, Sampler, Photoshop, Blender, Marmoset Toolbag, SpeedTree, Reality Capture, Agisoft Metashape, Polycam, World Creator, Embergen, And more.
Here is my artstation, and my youtube channel
https://www.artstation.com/photonmammoth
https://www.youtube.com/channel/UCsG8sp1maFm0tLnaz7M0D5Q
If you wanted guidance on complex Unreal lighting scenarios, Materials, optimization, blueprint logic like triggering cutscenes and level sequences seamlessly in gameplay, niagara vfx assets and dynamic niagara integrations with fluid ninja, heterogenous volumes, chaos destruction, super large landscapes and environments with complex weather systems, environment art skills and tips to speed up your work flow and refine your process- whatever it may be I'm sure I can help you in these things :)!
I have a lot of experience modeling environments that have both an exterior and an interior to them- and with that can come a lot of technical complications - light leaking, blending textures across multiple assets, and adding life or motion to a scene in the form of shaders or simulated VFX that can collide and interact with the scene and players/characters.
I've always been passionate about teaching my peers, in university I was already familiar with the programs that were being introduced and happily showed them workflows in zbrush, or substance painter for bakes and smart materials that allowed them to tap in to quality without risking a slow down in quantity, getting stuck on bad edge bakes and struggling with bad resolution or UV unwraps. Let's help each other learn to navigate this craft easier, together!~ ^_^
