Hi! I am a games programmer and team lead with 13 years of gamedev experience, on PC, mobile, VR and indie tittles. I've been working with Unity for 10 years since v3, 3 years with UE 4 and even some in-house engines (C++). For the last 5 years I've been an engineering manager and helped teams to build on time and release new games and new features. Check out My linkedin profile
I can help you solve all kinds of technical organizational and communicational issues, including but not limited to
- C# and C++ programming
- Frameworks, packages, and pipelines to speed up development and testing
- Architecture, testability and maintainability
- Deployment pipelines and build-size optimization
- Performance optimization, both CPU and GPU
- Networking optimization
- Game-design tools, project organization and automations
- Project estimation and risks assessment
- Team workflows, and load distribution
- Developer-to-artist communication
- Technical reviews and candidate interviews
How to prepare for the session and make good use of it
When you book here, please tell me a bit about yourself: what are you working on (or planning to work on) your background and education, gamedev experience, and most importantly - your goals, your questions or things you are having trouble with.
For our session we will have a video call. Google meet, discord, zoom, or even teams - the choice is up to you. If there is something that you can share with me - a presentation, repo or a project demo, please send the link in advance.
