Environment Artist - Modeling, Textures and Shader Creation

I am a Video Game Environment Artist with over 15 years experience. I combine efficient detailed modeling processes with a heavy focus on material surface qualities to create assets and environments that have history and feel real.

As a mentor we can go over all aspects of Art Game Development with topics like: Efficient Modeling, Increasing Modeling Speed, Advanced Modeling Techniques, Proper UV usage, Increasing UV Creation Speed, Advanced UV techniques, Creating Game Ready Models, Texturing in Substance Painter, Getting your Asset into a Game Engine and Performance and Optimization Tips to make sure your game runs.

We could also talk shop. Portfolio Review, Career Advice, Managing Expectations, Software Review, Salary Expectations, Corporate Studios vs. Independent Studios, or Video Game History.

Here are a couple videos of projects I have worked on:

https://www.youtube.com/watch?v=oGzB2p_SZsE&t=23s

https://www.youtube.com/watch?v=SAIZ6dNNI3U

https://www.youtube.com/watch?v=_maBGM-i8OQ

https://www.youtube.com/watch?v=OOlpYhQasW0

https://www.youtube.com/watch?v=kVvXuvkoar4

Game Credits: Call of Duty: BlackOps, Battlefield 3 and 4, Medal of Honor: Warfighter, Armored Warfare, Army of Two: Devil's Cartel and more.
Times Available (include your timezone): Pacific Standard Time : Time available is flexible
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
Procreate
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
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