Hello, I'm Noah. I currently work Remotely for Manticore Games as a Senior Character TD on the Core Engine.
Previously I worked as a Senior Character TD for Insomniac Games. In that role, for the bulk of my time, I've been worked on all the Spider-Man titles. While on the project, I've worked on faces, cloth simulation, tool development, interfacing with external vendors for assets, as well as all the other things that tend to come up with being a rigger on a large-scale production.
Prior and during my work on Spiderman at Insomniac, I've worked on two of the Oculus games we created: Feral Rites and Edge of Nowhere. Prior to Insomniac, I worked at Schell Games on a large-scale tablet game called Lexica, as well as small projects for Marvel, Disney Imagineering, and a few internal projects on various platforms. Prior to that, while in graduate school, I interned for 6 months at 2K Marin where I worked on the Bureau: XCOM declassified while working on a rigging system for Maya so as to help them transition from 3DSMax at the conclusion of the project. I've also done some freelance work on the side for various clients. Most notably G-Unit Records for characters in Street King advertisements as well as a proof of concept for an animated series pilot. I believe this range of types of project would make me an asset to lend some advice for work on most platforms.
I received my B.F.A. in Animation with a Minor in Character Technical Direction from Savannah College of Art and Design, and a Masters from Carnegie Mellon's Entertainment Technology Center.
You can find some of my work, sporadic blogging, and old tools at:
I believe I can offer help as a Mentor in:
- Rigging for Games from Mobile to AAA
- Facial Rigging (Realistic or Stylized)
- Python Development in Maya (Macro tools, pipeline tools, Qt, Faceware, Perforce)
- Troubleshooting methods
- Managing External Vendor work and giving feedback
- Portfolio Advice and Critique
- Networking and Communication skills
- Working smoothly on a team of Riggers