Hello and welcome!
My name is Emmanuel, CEO / Creative Director at Vagabond. I've started my career as an advertiser, then jumped into the video game industry as QA Tester. I then became a Game Designer at Ubisoft Montreal, before creating my indie studio. I am also a consultant for Freedom Games.
I shipped multiple games, as a solo developer, with small teams, with medium size teams, and AAA.
I would love to share with you everything I've learned during my 12 years in the industry.
TOPICS :
- How to get funded
- How to build the studio (team and hardware)
- Game Design
- Management
- Production
- Quality Assurance
- Localization
- Marketing / Advertisement
- How to get and negotiate a deal with a Publisher
TOOLS :
- Unity (and Playmaker)
- JIRA
- Perforce
- Photoshop
Feel free to check my LinkedIn profile for further information: https://www.linkedin.com/in/emmanuel-floret/
I hope we'll have a chance to work together!
See you online! ;)
Game Credits:
Warhammer 40.000 : Space Marine; Warhammer 40.000 : Dark Millenium; Ratchet and Clank Trilogy (remastered); Brave; Adidas Mi-Coach; The Mighty Quest for Epic Loot; SBK Team Manager; Vetrix
Times Available (include your timezone):
9AM to 8PM - PT
Production disciplines :
Branding
Marketing
Outsourcing
Producing
Production
Publishing
Translation
Writing
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Mentors: Have you added details about your experience and what mentoring services you are providing? (please add details in your description at the top):
Yes
No ("Hey listen!!!")