Environment / Level / Concept Art and Unreal 4

I'm a concept, environment and level artist, possessing over 11 years of experience in the gaming industry with companies such as Ubisoft, EA, Relic, Next-Level, and Big Sandwich Games. My environment designs have been featured in various AAA games such as Watchdogs 1 and 2, Farcry 4, Star Wars: The Old Republic, Tom Clancy’s Ghost Recon : Future Soldier, SSX, Space-Marine, and Luigi’s Mansion 2. I'm currently working for Warner Brothers Games, Montreal on a AAA unannounced game.

I'm specifically interested in providing one-on-one feedback for portfolios (this would include intense critiques, as well as paint-overs, and potentially some technical advice for specific software.

Check out my portfolio if interested:

https://www.artstation.com/lincolnhughes

Game Credits: Watchdogs 1 and 2, Farcry 4, Star Wars: The Old Republic, SSX, Socom: Confrontation, Luigi's Mansion 2, Need for Speed: Undercover
Times Available (include your timezone): 7-10 pm wednesday - sunday (montreal time, eastern)
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
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