I'm a concept, environment and level artist, possessing over 11 years of experience in the gaming industry with companies such as Ubisoft, EA, Relic, Next-Level, and Big Sandwich Games. My environment designs have been featured in various AAA games such as Watchdogs 1 and 2, Farcry 4, Star Wars: The Old Republic, Tom Clancy’s Ghost Recon : Future Soldier, SSX, Space-Marine, and Luigi’s Mansion 2. I'm currently working for Warner Brothers Games, Montreal on a AAA unannounced game.
I'm specifically interested in providing one-on-one feedback for portfolios (this would include intense critiques, as well as paint-overs, and potentially some technical advice for specific software.
Check out my portfolio if interested: