Technical Art - Materials & Shaders / Scripting & Tools.

I've worked in the games industry for around 15 years now as a 3D artist and technical artist - shipping PS2 to PS4 projects, and some mobile in between.

If you're interested in breaking in as a technical artist, or a junior who needs perspective I am more than happy to help and offer advice.

If you're an artist interested in learning more technical skills that can help your production and team such as scripting, I can provide help, especially those who have an art background and a desire to start learning more about the technical side of development.

Game Credits: SimCity, Guitar Hero: Van Halen, The Walking Dead, Batman: The Telltale Series, Minecraft, Guardians of the Galaxy, Marvel Avengers Academy and some more.
Times Available (include your timezone): Weekends - 2pm to 10pm PST. Weekdays 8-10pm PST
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Technical Art Skills:
C++
C#
GLSL
HLSL
Lua
Python
Qt/PyQt
Unreal Blueprint
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Mentors: Have you added details about your experience and what mentoring services you are providing? (please add details in your description at the top):
Yes
No ("Hey listen!!!")