Concept Art and Design

Hi.
The goal of this program is to reach for those who want to level up their skill but also learn how to design and build a portfolio that not only is relevant to the industry but ressonates of your unique artistic signature, no matter the subject you need to execute.

No two mentorships will be alike, as the goal is to help you trace a path to help achieving your individual goals, whether it is the technical skill, the design thinking or building portfolio.

What to expect:
- Demos and paintovers.
- List weakness and strengths as well as suggestions on how to tackle them head on.
- Live critique sessions.
- Portfolio development for the industry.
- Assignments provided based on each student skill level.

- Guidance to make sure you're working towards the right things.

About the mentor:
I have 5 years of concept art experience and over 11 of graphic design experience. I currently work for Frictional Games and have been featured in such sites as Kotaku, Keyshot, IAMag, to name a few.

Web-site: www.miguel-nogueira.com

Game Credits: Daymare 1998, Frictional Games (Unannounced, TBA);
Times Available (include your timezone): GMT
Art Disciplines:
2D
3D Modelling
Character Design
Concept Art
Compositing
CG
Environment
Graphic Design
Lighting
Pixel Art
Texturing
Technical
Visual Effects
UI
UX
Art Softwares:
3D Coat
After Effects
Blender
Cinema 4D
Clip Studio Paint
Daz 3D
Houdini
Illustrator
Krita
Nuke
Mari
Marmoset
Maya
Max
MightyBake
Modo
Mudbox
Quixel
Photoshop
Procreate
SketchUp
Substance Designer
Substance Painter
xNormal
ZBrush
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Mentors: Have you added details about your experience and what mentoring services you are providing? (please add details in your description at the top):
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