I’m a 3D Character Artist with eight years of experience across stylised and realistic character pipelines for video games and animation.
Throughout my career, I’ve contributed to projects including Baldur’s Gate 3, Starfield, Horizon Zero Dawn, Gotham Knights, Marvel’s Spider-Man: Miles Morales, Humankind, and Spellcaster Chronicles.
My experience covers:
- Full character creation
- Stylised sculpting
- Hand-painted texturing
- Real-time hair and fur
- Blendshapes
- Production-ready workflows
Over the years, I’ve developed a strong interest in stylised character art and in finding the right balance between artistic appeal, storytelling, and technical requirements. I enjoy exploring shape language, personality, and visual coherence to create characters that feel memorable and believable within their universe.
I’m passionate about art in general, continuous learning, and sharing the experience I’ve gained throughout my career.
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