James Mouat

Over the course of my career I have developed a strong knowledge in all aspects of Game Design. I have been able to leverage my strong analytical skills to strengthen and amplify existing designs and expand upon longstanding franchises, along with designing new IP from the ground up.

Gears Tactics - Game Director
Need For Speed (2015) - Lead Designer
Need For Speed Rivals - Lead Designer
Ghost Recon: Future Soldier - Line Designer
Ghost Recon: Phantoms - Line Designer
Heroes of Might and Magic VI - Line Designer
From Dust - Line Designer
Driver: San Francisco - Line Designer
Penny Arcade Adventures Ep 1 & 2 - Game Designer
Warhammer 40,000: Dawn of War: Dark Crusade - Designer

Gameplay Design
Game System Design
Instruction & Mentoring
Troubleshooting & Project Firefighting
CV and interview coaching

1 open listing

No followed people

14 received reviews (100% positive, 14/14)

I found James' feedback very helpful and straightforward. He was good at pacing the meeting (e.g. time spent playing my demo vs discussing points of improvement and next steps). Additionally, James immediately followed up with some helpful resources and seemed genuinely interested in touching base again in the future regarding my professional progress.

Overall, it was a positive meeting which helped me take a more objective look at my game's development as well as my future in game development.

He went above and beyond as usual, as he is super passionate about helping the next generation of designers enter the industry. He goes into real nuanced details that I often don't hear anywhere else about what makes games fun, and he comes from a place of deep experience. Awesome work all around!

James is a great guy and really knows what he is talking about!