James Mouat

Over the course of my career I have developed a strong knowledge in all aspects of Game Design. I have been able to leverage my strong analytical skills to strengthen and amplify existing designs and expand upon longstanding franchises, along with designing new IP from the ground up.

Titles:
Gears Tactics - Game Director
Need For Speed (2015) - Lead Designer
Need For Speed Rivals - Lead Designer
Ghost Recon: Future Soldier - Line Designer
Ghost Recon: Phantoms - Line Designer
Heroes of Might and Magic VI - Line Designer
From Dust - Line Designer
Driver: San Francisco - Line Designer
Penny Arcade Adventures Ep 1 & 2 - Game Designer
Warhammer 40,000: Dawn of War: Dark Crusade - Designer

Specialties:
Gameplay Design
Game System Design
Leadership
Instruction & Mentoring
Troubleshooting & Project Firefighting
CV and interview coaching

1 open listing

No followed people

16 received reviews (100% positive, 16/16)

Fantastic, very useful. Lots of game philosophy which helps make all decisions have weight. Will likely continue working with James

The call with James was super helpful and it was interesting to listen to him. I'd say it was a mix of high level discussions about what the general approach is to solve the pain points that I had, rather then just discussing small details. His years of experience really showed and I ended the call with thanking him for the tools he gave me to solve my problems. Very happy with the talk and looking forward to our next one.

I found James' feedback very helpful and straightforward. He was good at pacing the meeting (e.g. time spent playing my demo vs discussing points of improvement and next steps). Additionally, James immediately followed up with some helpful resources and seemed genuinely interested in touching base again in the future regarding my professional progress.

Overall, it was a positive meeting which helped me take a more objective look at my game's development as well as my future in game development.