James Mouat

Over the course of my career I have developed a strong knowledge in all aspects of Game Design. I have been able to leverage my strong analytical skills to strengthen and amplify existing designs and expand upon longstanding franchises, along with designing new IP from the ground up.

Gears Tactics - Game Director
Need For Speed (2015) - Lead Designer
Need For Speed Rivals - Lead Designer
Ghost Recon: Future Soldier - Line Designer
Ghost Recon: Phantoms - Line Designer
Heroes of Might and Magic VI - Line Designer
From Dust - Line Designer
Driver: San Francisco - Line Designer
Penny Arcade Adventures Ep 1 & 2 - Game Designer
Warhammer 40,000: Dawn of War: Dark Crusade - Designer

Gameplay Design
Game System Design
User Interface Design
Player Accessibility
Instruction & Mentoring
Troubleshooting & Project Firefighting

1 open listing

No followed people

6 received reviews (100% positive, 6/6)

Our first meeting was productive. We were able to go address the initial concerns that I had prior to the meeting with as much depth as my questioning would allow. Since then I've made several development changes for the larger scale projects and have weeded our several not so friendly game play loops. I look forward to speaking with James again as the EbonSoft development team's journey continues.

I highly recommend speaking with James. He has great insight into the games industry, what would take place during the interview process, what skillsets you would need to highlight for certain positions, and how you can position yourself to get into the industry.

I've been James Mentee for a month at this point. I'm writing to update my review as they were written for the first week (7 days).

A little about myself, I'm looking to improve my game design knowledge through the self-directed route. Avoiding classes/courses when I can.

In the past month I know that James cares about what you learn, how you learn, and how to improve yourself.

James is also direct, quick and succinct in explaining game design concepts, focusing/honing in on explaining your areas of weaknesses.

If you are looking to improve your understanding of game design, I highly recommend giving James one chance.