James Mouat

Over the course of my career I have developed a strong knowledge in all aspects of Game Design. I have been able to leverage my strong analytical skills to strengthen and amplify existing designs and expand upon longstanding franchises, along with designing new IP from the ground up.

Titles:
Gears Tactics - Game Director
Need For Speed (2015) - Lead Designer
Need For Speed Rivals - Lead Designer
Ghost Recon: Future Soldier - Line Designer
Ghost Recon: Phantoms - Line Designer
Heroes of Might and Magic VI - Line Designer
From Dust - Line Designer
Driver: San Francisco - Line Designer
Penny Arcade Adventures Ep 1 & 2 - Game Designer
Warhammer 40,000: Dawn of War: Dark Crusade - Designer

Specialties:
Gameplay Design
Game System Design
User Interface Design
Player Accessibility
Leadership
Instruction & Mentoring
Troubleshooting & Project Firefighting

1 open listing

No followed people

4 received reviews (100% positive, 4/4)

I've been James Mentee for a month at this point. I'm writing to update my review as they were written for the first week (7 days).

A little about myself, I'm looking to improve my game design knowledge through the self-directed route. Avoiding classes/courses when I can.

In the past month I know that James cares about what you learn, how you learn, and how to improve yourself.

James is also direct, quick and succinct in explaining game design concepts, focusing/honing in on explaining your areas of weaknesses.

If you are looking to improve your understanding of game design, I highly recommend giving James one chance.

Everything was great! James really understands the basics and tips/tricks on how to improve yourself as a game designer.

Went it great detail about the high level structure of game design (and low level as well). James has a lot of knowledge and passion in Game Design. James can talk about the game design theories aspect of making games, along with the more practical ways fo dealing with game design.