Yannis Brown

Aussie game audio professional who has been producing audio for games since 2000.

Most of my game audio knowledge was gained through the hard knox school of self education tempered with over a decade and half of varied industry experience both as an in-house employee at multiple game dev studios but also as a freelance consultant.

Formally educated in Comp Sci & Audio Engineering with commercial experience in software & solutions design.

I am a local to the San Francisco Bay Area - and love attending GDC since 2003!


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