Gameplay Engineering

Senior Gameplay Engineer with over 10 years experience in AAA Game Development. Completed a Bachelor of Science in Games Technology and Computer Science at Murdoch University.

Experience includes companies such as Ubisoft, Visceral Games (Electronic Arts) and THQ.

Key specialties: Combat Mechanics, AI, Controls, Gameplay.

Offering mentoring in Gameplay Engineer and general Game Design via Skype and Email. Can give feedback on your own personal projects, help you learn about various aspects of Game Development in general, or discuss best ways to learn programming from a Gameplay Engineering perspective.

Game Credits: South Park - The Fractured But Whole, Battlefield: Hardline, Battlefield 4, Dead Space 3, The Avengers, Blade Kitten, Star Wars - The Force Unleashed
Times Available (include your timezone): 9am - 9pm AEST, Saturday & Sunday
Programming Languages :
C
C++
C#
Java
Lua
Python
Ruby
Programming Disciplines :
Audio
AI
Engine
Effects
Gameplay
Graphics
Networking
Physics
Porting
Rendering
Scripting
Shaders
Tools
UI
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
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