Senior Gameplay Engineer with over 10 years experience in AAA Game Development. Completed a Bachelor of Science in Games Technology and Computer Science at Murdoch University.
Experience includes companies such as Ubisoft, Visceral Games (Electronic Arts) and THQ.
Key specialties: Combat Mechanics, AI, Controls, Gameplay.
Offering mentoring in Gameplay Engineer and general Game Design via Skype and Email. Can give feedback on your own personal projects, help you learn about various aspects of Game Development in general, or discuss best ways to learn programming from a Gameplay Engineering perspective.