I am a Video Game Environment Artist with over 15 years experience. I combine efficient detailed modeling processes with a heavy focus on material surface qualities to create assets and environments that have history and feel real.
As a mentor we can go over all aspects of Art Game Development with topics like: Efficient Modeling, Increasing Modeling Speed, Advanced Modeling Techniques, Proper UV usage, Increasing UV Creation Speed, Advanced UV techniques, Creating Game Ready Models, Texturing in Substance Painter, Material Creation in Substance Designer, Getting your Asset into a Game Engine and Performance and Optimization Tips to make sure your game runs.
We could also talk shop. Portfolio Review, Career Advice, Managing Expectations, Software Review, Salary Expectations, Corporate Studios vs. Independent Studios, or Video Game History.
Here are a couple videos of projects I have worked on: