AAA Game Design, Creative direction, Resume and Interview tips.

Over the course of my career I have developed a strong knowledge in all aspects of Game Design. I have been able to leverage my strong analytical skills to strengthen and amplify existing designs and expand upon longstanding franchises, along with designing new IP from the ground up.

I look forward to discussing my experience, providing insight and advice on those looking to become game designers. From advice on educational paths, to the nitty-gritty of how to design games and ship projects.

Additionally, as someone who has managed hundreds of hiring interviews, I am happy to discuss your approach to interviewing for game design jobs or give feedback on how to improve your resume to highlight your skills and stand out to hiring managers.

Game Credits: Game Director: "Gears Tactics", Lead Designer: "Need for Speed", Lead Designer: "Need for Speed Rivals", Line Designer: "Ghost Recon: Future Soldiers", Line Designer: "Ghost Recon: Phantoms", Line Designer: "From Dust", Line Designer: "Heroes of Might & Magic VI", Lead Multiplayer Designer: "Driver: San Francisco", Game Designer: "Penny Arcade Adventures" Episodes 1 & 2, Level Designer "Dawn of War: Dark Crusade"
Times Available (include your timezone): 6pm - 11pm, UTC+00:00
Design Disciplines :
AI Design
Game Design
Creative Design
Level Design
Technical Design
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Mentors: Have you added details about your experience and what mentoring services you are providing? (please add details in your description at the top):
Yes
No ("Hey listen!!!")