AAA Game Design, System Design, Creative Direction

Over the course of my career I have developed a strong knowledge in all aspects of Game Design. I have been able to leverage my strong analytical skills to strengthen and amplify existing designs and expand upon longstanding franchises, along with designing new IP from the ground up.

I look forward to discussing my experience, providing insight and advice on those looking to become game designers. From advice on educational paths, to the nitty-gritty of how to design games and ship projects.

Game Credits: Lead Designer: "Need for Speed", Lead Designer: "Need for Speed Rivals", Line Designer: "Ghost Recon: Future Soldiers", Line Designer: "Ghost Recon: Phantoms", Line Designer: "From Dust", Line Designer: "Heroes of Might & Magic VI", Lead Multiplayer Designer: "Driver: San Francisco", Game Designer: "Penny Arcade Adventures" Episodes 1 & 2, Level Designer "Dawn of War: Dark Crusade"
Times Available (include your timezone): 6pm - 11pm, UTC+00:00
Design Disciplines :
AI Design
Game Design
Creative Design
Level Design
Technical Design
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
Mentors: Have you added details about your experience and what mentoring services you are providing? (please add details in your description at the top):
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