I'm currently a Lead Character Outsource Supervisor at Blizzard, working on Diablo 5, with over 15 years of experience in the video game industry.
Throughout my career, I've gained extensive experience in character art, both real-time and pre-rendered workflows, as well as leading teams, mentoring artists, and providing constructive, actionable feedback.
Having worked closely with both in-house AAA studios and outsourcing partners, I have a strong understanding of the industry's different production environments, hiring expectations, and career paths.
Whether you're looking to improve your artistic and technical skills, strengthen your portfolio, navigate AI workflows, break into the industry, or advance your career, I can offer honest feedback, practical insights, and personalized guidance to help you achieve your goals.
