Sound Design; Implementation; Technical; Composition; Mix

Game industry veteran

Experience 2001 - to current.

I have worked on both sides of the fence as an in-house and as a freelance consultant on a wide variety of material across almost all gaming platforms.

I have experience as an audio lead and audio director on small to large projects.

My skill set which I can offer to hone your skills or help you through a problem include:

Sound Design

  • Basic Synthesis
  • Basic Audio Theory
  • Weapons
  • Creatures
  • Environments

Technical Sound Design

  • Game audio feature design
  • Technical implementation
  • Audio integration
  • Audio optimization
  • Scripting

Game Audio Middleware

  • Middleware authoring

Mix Engineering / Interactive & Linear

  • Game Mixing (Wwise, Unity)
  • Trailers
  • Cutscenes
  • Dialog
  • Music
  • Sounds

Music

  • Composition & Production
  • Mixing & Mastering

Leadership

  • Audio Director
  • Audio Lead

Experience


  • Mobile/handheld
  • Stylized music & sound design.
  • MMO RPG related audio design / implementation
  • VR / MR

Tools Knowledge:


  • WWise 12 years
  • Fabric (2 years)
  • FMOD (2 years)
  • Renoise (15+ years)
  • Open Mod Plug Tracker (15+ years)
  • Sound Forge
  • Nuendo
  • Reaper
  • Perforce
  • C#
  • XML
Game Credits: Wolves in the Walls VR, Anki Drive, RIFT MMORPG, Trove MMO, Atlas Reactor, Death Jr 2 - Root of Evil Wii, Speed Racer Wii, Jackass The Game, BrookTown High PSP, Gauntlet DS, Impossible Mission DS, Arthur & The Return of the Maltazzard DS, GI Joe DS, Dark Void Zero DS, Dragonball Z - [Legacy of Goku II | Buu's Fury] (GBA), Ty The Tasmanian Tiger (GBA) ---- IOS: Dr Awesome, Isotope A Space Shooter, Word Fu, Eliminate Pro, Rolando 2, Star Defense, MazeFinger, Drop Ship, League Runners, Heavy Weapon (popcap). Facebook: Restaurant City, Pet Society, Pirates Ahoy, Who Has The Biggest Brain
Times Available (include your timezone): PST - 8am, 9pm
Audio Disciplines :
Sound Design
Sound Implementation
Music Composition
Audio Middleware:
FMOD
Wwise
Unity based (Fabric, Master Audio, etc...)
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish
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