Sound Design; Implementation; Technical; Composition; Mix

14 years game industry veteran. I have worked both in-house and as a freelance consultant on a wide variety of material across almost all gaming platforms.

My skill set which I can offer to hone your skills or help you through a problem include:

- Sound Design

- Technical Sound Design :- software system design for game audio features.

- Audio Implementation / Authoring / Optimization : Wwise (7 years) Fabric (2 years), FMOD.

- Game Mixing (Wwise, Unity)

- Music Composition & Production / Mixing

- Audio Director / Lead Audio

- Post Production / Mixing

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Specialties:

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- Mobile/handheld audio production (since 2003)

- Technical Sound Design (Comp Science background)

- WWise

- Stylized music & sound design.

- MMO RPG related audio design / implementation

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Other Tools Knowledge:

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- Renoise

- Open Mod Plug Tracker

- Sound Forge

- Nuendo

Game Credits: Anki Drive, RIFT MMORPG + Expansions, Trove - Voxel MMO Builder, Atlas Reactor - tactical turn based moba, Death Jr 2 - Root of Evil Wii, Speed Racer Wii, Jackass The Game, BrookTown High PSP, Gauntlet DS, Impossible Mission DS, Arthur & The Return of the Maltazzard DS, GI Joe DS, Dark Void Zero DS, Dragonball Z - [Legacy of Goku II | Buu's Fury] (GBA), Ty The Tasmanian Tiger (GBA) ---- IOS: Dr Awesome, Isotope A Space Shooter, Word Fu, Eliminate Pro, Rolando 2, Star Defense, MazeFinger, Drop Ship, League Runners, Heavy Weapon (popcap). Facebook: Restaurant City, Pet Society, Pirates Ahoy, Who Has The Biggest Brain
Times Available (include your timezone): PST - 8am, 9pm
Audio Disciplines :
Sound Design
Sound Implementation
Music Composition
Audio Middleware:
FMOD
Wwise
Unity based (Fabric, Master Audio, etc...)
Engine Proficiency:
Cocos2d
Construct
CryEngine
Gamemaker
Lumberyard
Unity
Unreal Engine
Languages Spoken (must be fluent) :
Arabic
English
Chinese
French
German
Italian
Japanese
Korean
Polish
Portuguese
Russian
Spanish